Worlds In Progress worldsinprogresswiki https://worldsinprogress.miraheze.org/wiki/Main_Page MediaWiki 1.40.1 first-letter Media Special Talk User User talk Worlds In Progress Worlds In Progress talk File File talk MediaWiki MediaWiki talk Template Template talk Help Help talk Category Category talk Module Module talk Main Page 0 1 1 2023-07-14T22:33:02Z MediaWiki default 1 Create main page wikitext text/x-wiki __NOTOC__ == Welcome to {{SITENAME}}! == This Main Page was created automatically and it seems it hasn't been replaced yet. === For the bureaucrat(s) of this wiki === Hello, and welcome to your new wiki! Thank you for choosing Miraheze for the hosting of your wiki, we hope you will enjoy our hosting. You can immediately start working on your wiki or whenever you want. Need help? No problem! We will help you with your wiki as needed. 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The bureaucrat(s) might still be working on a Main Page, so please check again later! 21236ac3f8d65e5563b6da6b70815ca6bf1e6616 2 1 2023-07-29T14:05:02Z Kecki01 2 Replaced content with "__NOTOC__ == Worlds in Progress Ruleset == [[Stats]]" wikitext text/x-wiki __NOTOC__ == Worlds in Progress Ruleset == [[Stats]] df87b9507cf6d8891b554e8488755bc3f0c0ef96 4 2 2023-07-29T14:08:53Z Kecki01 2 /* Worlds in Progress Ruleset */ wikitext text/x-wiki __NOTOC__ == Worlds in Progress Ruleset == [[Terms]] [[Mechanics]] [[Stats]] [[Skills]] [[Divine Spells]] [[Words of Power]] 37dc879920a6d0ce269a7b0576a22537c816f4ce 5 4 2023-07-29T14:10:41Z Kecki01 2 wikitext text/x-wiki __NOTOC__ == Worlds in Progress Ruleset == [[Terms]] <br> [[Mechanics]] <br> [[Stats]] <br> [[Skills]] <br> [[Divine Spells]] <br> [[Words of Power]] 0945b07710b80c6cd3852078d006dc53e1ec8ee6 6 5 2023-07-29T14:19:31Z Kecki01 2 /* Worlds in Progress Ruleset */ wikitext text/x-wiki __NOTOC__ == Contents == [[Terms]] <br> [[Mechanics]] <br> [[Stats]] <br> [[Skills]] <br> [[Divine Spells]] <br> [[Words of Power]] 439c4a8f2559c457d026297e19518e8f342e72eb 7 6 2023-07-29T14:20:20Z Kecki01 2 wikitext text/x-wiki == Contents == == Contents == [[Terms]] <br> [[Mechanics]] <br> [[Stats]] <br> [[Skills]] <br> [[Divine Spells]] <br> [[Words of Power]] ce964372903f3491b8d5a52cfb180e19c304fced 8 7 2023-07-29T14:20:43Z Kecki01 2 wikitext text/x-wiki == Description == == Contents == [[Terms]] <br> [[Mechanics]] <br> [[Stats]] <br> [[Skills]] <br> [[Divine Spells]] <br> [[Words of Power]] a64de1e072b883ab9f97a3e1506037f95f4718b4 9 8 2023-07-29T14:22:25Z Kecki01 2 /* Description */ wikitext text/x-wiki == Description == Worlds in Progress is a table top RPG system with a few core design principles: 1) maximize player agency and impact of player decisions 2) a classless character design strategy 3) optomized for worlds with active dieties == Contents == [[Terms]] <br> [[Mechanics]] <br> [[Stats]] <br> [[Skills]] <br> [[Divine Spells]] <br> [[Words of Power]] d80d03c96a9cbd98c4a8907f8099a3da94e0f37e 10 9 2023-07-29T14:22:44Z Kecki01 2 wikitext text/x-wiki == Description == Worlds in Progress is a table top RPG system with a few core design principles: <br> 1) maximize player agency and impact of player decisions <br> 2) a classless character design strategy <br> 3) optomized for worlds with active dieties == Contents == [[Terms]] <br> [[Mechanics]] <br> [[Stats]] <br> [[Skills]] <br> [[Divine Spells]] <br> [[Words of Power]] e7fab5c7dbbee87c7a13f46fa84c049f2773f22d 17 10 2023-07-31T13:02:41Z Kecki01 2 /* Contents */ wikitext text/x-wiki == Description == Worlds in Progress is a table top RPG system with a few core design principles: <br> 1) maximize player agency and impact of player decisions <br> 2) a classless character design strategy <br> 3) optomized for worlds with active dieties == Contents == [[Ability Tags]] <br> [[Mechanics]] <br> [[Stats]] <br> [[Skills]] <br> [[Divine Spells]] <br> [[Words of Power]] 00c45cc0f0a0c27cf9347b0f45759e1d2f57c012 33 17 2023-07-31T14:10:16Z Kecki01 2 wikitext text/x-wiki == Description == Worlds in Progress is a table top RPG system with a few core design principles: <br> 1) maximize player agency and impact of player decisions <br> 2) a classless character design strategy <br> 3) optomized for worlds with active dieties == Contents == [[Ability Tags]] <br> [[Mechanics]] <br> [[Stats]] <br> [[Skills]] <br> [[Divine Spells]] <br> [[Elemental Magic]] f18fa885bc5d397250f3c453cde5e176c226a0a7 35 33 2023-07-31T14:12:20Z Kecki01 2 wikitext text/x-wiki == Description == Worlds in Progress is a table top RPG system with a few core design principles: <br> 1) maximize player agency and impact of player decisions <br> 2) a classless character design strategy <br> 3) optomized for worlds with active dieties == Contents == [[Ability Tags]] <br> [[Mechanics]] <br> [[Stats]] <br> [[Divine Spells]] <br> [[Elemental Magic]] 02dbf62924dcc05022adde4bd450351615fc4487 37 35 2023-07-31T14:38:57Z Kecki01 2 wikitext text/x-wiki == Description == Worlds in Progress is a table top RPG system with a few core design principles: <br> 1) maximize player agency and impact of player decisions <br> 2) a classless character design strategy <br> 3) optomized for worlds with active dieties == Contents == [[Ability Tags]] <br> [[Terms]] <br> [[Stats]] <br> [[Divine Spells]] <br> [[Elemental Magic]] f38699495b8c1538958666018b28d9d6c8c6b6ba 41 37 2023-07-31T15:08:09Z Kecki01 2 wikitext text/x-wiki == Description == Worlds in Progress is a table top RPG system with a few core design principles: <br> 1) maximize player agency and impact of player decisions <br> 2) a classless character design strategy <br> 3) optomized for worlds with active dieties == Contents == [[Ability Tags]] <br> [[Terms]] <br> [[Stats]] <br> [[Divine Magic]] <br> [[Elemental Magic]] 1c9addfa933c046e519e945470d656e100fe5484 Stats 0 2 3 2023-07-29T14:05:20Z Kecki01 2 Created page with "'''Status'''" wikitext text/x-wiki '''Status''' da564dc7a70e28e9cbe12ae00f471299d798fd21 42 3 2023-07-31T15:42:00Z Kecki01 2 wikitext text/x-wiki '''Stats''' Overview: Stats are broken down into stats that impact Actions, and stats that passively impact your character. <br> <hr> Active Stats Strength: <br> Agility: <br> Intellect: <br> Intuition: <br> <hr> Passive Stats Constitution: <br> Resilience: 62d2b79904b9ba738d415d8d6aaeabebe48e1c42 43 42 2023-07-31T15:42:23Z Kecki01 2 wikitext text/x-wiki '''Stats''' Overview: Stats are broken down into stats that impact Actions, and stats that passively impact your character. <br> <hr> Active Stats <br> Strength: <br> Agility: <br> Intellect: <br> Intuition: <br> <hr> Passive Stats <br> Constitution: <br> Resilience: 9634971a1dec4bc0e8a157dbfbad0be9aaf11694 44 43 2023-07-31T15:44:27Z Kecki01 2 wikitext text/x-wiki Overview: Stats are broken down into stats that impact Actions, and stats that passively impact your character. <br> <hr> Active Stats <br> Strength: <br> Agility: <br> Intellect: <br> Intuition: <br> <hr> Passive Stats <br> Constitution: <br> Resilience: 5ee5c3da99ec2c05a0bc03bc8ce5a34d363b50fb 45 44 2023-07-31T15:45:18Z Kecki01 2 wikitext text/x-wiki '''Overview''' <br> Stats are broken down into stats that impact Actions, and stats that passively impact your character. <br> <hr> '''Active Stats''' <br> Strength: <br> Agility: <br> Intellect: <br> Intuition: <br> <hr> '''Passive Stats''' <br> Constitution: <br> Resilience: dca9ecbb9b360b5d389d67f192b054b159961115 Ability Tags 0 3 11 2023-07-29T18:07:47Z Kecki01 2 Created blank page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 16 11 2023-07-31T13:02:10Z Kecki01 2 Kecki01 moved page [[Terms]] to [[Ability Tags]] without leaving a redirect wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 18 16 2023-07-31T13:04:49Z Kecki01 2 wikitext text/x-wiki Fatigue (x): each point of fatigue reduces the number of dice you will roll on by (x) universal tags [Duration (x)]: ability has a duration of (x) [Turn]s/minutes/hours [Channel (x)]: ability requires (x) [Turn]s/minutes/hours before the effect manifests combat ability tags [Martial Attack]: an ability resulting in physical damage [Magical Attack]: an ability resulting in magical damage [Trigger (x)]: ability of type (x) must be used before this ability can e used [Concentration]: only one ability requiring concentration can be used at a time [Instant]: can be used at any time during turn order [Interrupt]: interupts an ability as it is happening such that the interrupt takes place first [Quick]: cannot be interupted [Reaction]: an ability that requires a triggering event before it can be used non-combat ability tags [Exhausting (x)]: an ability that requires great effort to use, resulting in Fatigue (x) 45a6ade03e8f20de22260812c34bb29a60de6f69 19 18 2023-07-31T13:06:16Z Kecki01 2 wikitext text/x-wiki Fatigue (x): each point of fatigue reduces the number of dice you will roll on by (x) <br> <hr> universal tags <br> [Duration (x)]: ability has a duration of (x) [Turn]s/minutes/hours <br> [Channel (x)]: ability requires (x) [Turn]s/minutes/hours before the effect manifests <br> <hr> combat ability tags <br> [Martial Attack]: an ability resulting in physical damage <br> [Magical Attack]: an ability resulting in magical damage <br> [Trigger (x)]: ability of type (x) must be used before this ability can e used <br> [Concentration]: only one ability requiring concentration can be used at a time <br> [Instant]: can be used at any time during turn order <br> [Interrupt]: interupts an ability as it is happening such that the interrupt takes place first <br> [Quick]: cannot be interupted <br> [Reaction]: an ability that requires a triggering event before it can be used <br> <hr> non-combat ability tags <br> [Exhausting (x)]: an ability that requires great effort to use, resulting in Fatigue (x) 34bf772e5b00108182665fe26dc1dd060dafa2ab 20 19 2023-07-31T13:11:26Z Kecki01 2 wikitext text/x-wiki '''Universal Tags''' <br> [Duration (x)]: ability has a duration of (x) [Turn]s/minutes/hours <br> [Channel (x)]: ability requires (x) [Turn]s/minutes/hours before the effect manifests <br> Fatigue (x): each point of fatigue reduces the number of dice you will roll on by (x) <br> <hr> '''Combat Ability Tags''' <br> [Martial Attack]: an ability resulting in physical damage <br> [Magical Attack]: an ability resulting in magical damage <br> [Trigger (x)]: ability of type (x) must be used before this ability can e used <br> [Concentration]: only one ability requiring concentration can be used at a time <br> [Instant]: can be used at any time during turn order <br> [Interrupt]: interupts an ability as it is happening such that the interrupt takes place first <br> [Quick]: cannot be interupted <br> [Reaction]: an ability that requires a triggering event before it can be used <br> <hr> non-combat ability tags <br> [Exhausting (x)]: an ability that requires great effort to use, resulting in Fatigue (x) 93f5782b62d3e90a70a46880133a19437284bfec 21 20 2023-07-31T13:11:46Z Kecki01 2 wikitext text/x-wiki '''Universal Tags''' <br> [Duration (x)]: ability has a duration of (x) [Turn]s/minutes/hours <br> [Channel (x)]: ability requires (x) [Turn]s/minutes/hours before the effect manifests <br> [Fatigue (x)]: each point of fatigue reduces the number of dice you will roll on by (x) <br> <hr> '''Combat Ability Tags''' <br> [Martial Attack]: an ability resulting in physical damage <br> [Magical Attack]: an ability resulting in magical damage <br> [Trigger (x)]: ability of type (x) must be used before this ability can e used <br> [Concentration]: only one ability requiring concentration can be used at a time <br> [Instant]: can be used at any time during turn order <br> [Interrupt]: interupts an ability as it is happening such that the interrupt takes place first <br> [Quick]: cannot be interupted <br> [Reaction]: an ability that requires a triggering event before it can be used <br> <hr> non-combat ability tags <br> [Exhausting (x)]: an ability that requires great effort to use, resulting in Fatigue (x) 46dd4b17b8c7dc73d9dd3b1ab7d97670a4702eef 22 21 2023-07-31T13:12:46Z Kecki01 2 wikitext text/x-wiki '''Universal Tags''' <br> [Duration (x)]: ability has a duration of (x) [Turn]s/minutes/hours <br> [Channel (x)]: ability requires (x) [Turn]s/minutes/hours before the effect manifests <br> [Fatigue (x)]: each point of fatigue reduces the number of dice you will roll on by (x) <br> <hr> '''Combat Ability Tags''' <br> [Martial Attack]: an ability resulting in physical damage <br> [Magical Attack]: an ability resulting in magical damage <br> [Trigger (x)]: ability of type (x) must be used before this ability can e used <br> [Concentration]: only one ability requiring concentration can be used at a time <br> [Instant]: can be used at any time during turn order <br> [Interrupt]: interupts an ability as it is happening such that the interrupt takes place first <br> [Quick]: cannot be interupted <br> [Reaction]: an ability that requires a triggering event before it can be used <br> <hr> Non-Combat Ability Tags <br> [Exhausting (x)]: an ability that requires great effort to use, resulting in Fatigue (x) 9a232f6fae2fbd154ce4e16c647a316dedda4a0c 23 22 2023-07-31T13:15:55Z Kecki01 2 wikitext text/x-wiki '''Universal Tags''' <br> [Duration (x)]: ability has a duration of (x) [Turn]s/minutes/hours <br> [Channel (x)]: ability requires (x) [Turn]s/minutes/hours before the effect manifests <br> [Fatigue (x)]: each point of fatigue reduces the number of dice you will roll on by (x) <br> <hr> '''Combat Ability Tags''' <br> [Martial Attack]: an ability resulting in physical damage <br> [Magical Attack]: an ability resulting in magical damage <br> [Trigger (x)]: ability of type (x) must be used before this ability can e used <br> [Concentration]: only one ability requiring concentration can be used at a time <br> [Instant]: can be used at any time during turn order <br> [Interrupt]: interupts an ability as it is happening such that the interrupt takes place first <br> [Quick]: cannot be interupted <br> [Reaction]: an ability that requires a triggering event before it can be used <br> <hr> '''Non-Combat Ability Tags''' <br> [Exhausting (x)]: an ability that requires great effort to use, resulting in Fatigue (x) fea3c0b3c590bcf0dccc7299c2e01c707fcfa75d 25 23 2023-07-31T13:34:52Z Kecki01 2 wikitext text/x-wiki '''Universal Tags''' <br> [Duration (x)]: ability has a duration of (x) [Turn]s/minutes/hours <br> [Channel (x)]: ability requires (x) [Turn]s/minutes/hours before the effect manifests <br> [Fatigue (x)]: each point of fatigue reduces the number of dice you will roll on by (x) <br> <hr> '''Combat Ability Tags''' <br> [Martial Attack]: an ability resulting in physical damage <br> [Magical Attack]: an ability resulting in magical damage <br> [Trigger (x)]: ability of type (x) must be used before this ability can e used <br> [Concentration]: only one ability requiring concentration can be used at a time <br> [Instant]: can be used at any time during turn order <br> [Interrupt]: interupts an ability as it is happening such that the interrupt takes place first <br> [Quick]: cannot be interupted <br> [Reaction]: an ability that requires a triggering event before it can be used <br> <hr> '''Spell Casting Ability Tags''' [Faith] The amount of ability points you have spent to improve your standing with a specific god. <br> [Prayer] a [Prayer] is a specific phrase which must be repeated to petition the god that the prayer is to. [Prayer] require [Faith (x)] where x indicates the number of action points you will need to finish the [Prayer]. The action points spent on a prayer must be used consecutive, but can span between turns. [Mana] [Mana] is an ever-present energy that flows through all things. A skilled wizard of Elemental Magic can [Harvest Mana] and [Hold Mana]. [Harvest Mana] The amount of [Mana] you can harvest per turn based on your [Harvest] skill plus your [Intellect] bonus. [Mana Capacity] The amount you are able to safely hold when you [Hold Mana]. Your [Mana Capacity] is based on your [Stamina]. [Hold Mana] If you would like to cast elemental magic with a cost greater than what you can [Harvest] in one turn, you can retain some or all of your current mana for the next turn. [Arcane Words] [Arcane Words] are sounds that were used to shape the elements when the world was created. These same sounds continue to reverberate through the material plane, and can be leveraged by those who know them to create effects in the world. As a practicioner of arcane magic gains deeper understanding of a given word and its possible inflections and meanings, the wizard can gain access to progressively greater effects which come at greater [Mana] cost. '''Non-Combat Ability Tags''' <br> [Exhausting (x)]: an ability that requires great effort to use, resulting in Fatigue (x) bed4444fdbf515b6dbbc628ca38a12a70d18dd7b 26 25 2023-07-31T13:38:37Z Kecki01 2 wikitext text/x-wiki '''Universal Tags''' <br> [Duration (x)]: ability has a duration of (x) [Turn]s/minutes/hours <br> [Channel (x)]: ability requires (x) [Turn]s/minutes/hours before the effect manifests <br> [Fatigue (x)]: each point of fatigue reduces the number of dice you will roll on by (x) <br> <hr> '''Combat Ability Tags''' <br> [Martial Attack]: an ability resulting in physical damage <br> [Magical Attack]: an ability resulting in magical damage <br> [Trigger (x)]: ability of type (x) must be used before this ability can e used <br> [Concentration]: only one ability requiring concentration can be used at a time <br> [Instant]: can be used at any time during turn order <br> [Interrupt]: interupts an ability as it is happening such that the interrupt takes place first <br> [Quick]: cannot be interupted <br> [Reaction]: an ability that requires a triggering event before it can be used <br> <hr> '''Spell Casting Ability Tags''' <br> [Faith] The amount of ability points you have spent to improve your standing with a specific god. <br> [Prayer] a [Prayer] is a specific phrase which must be repeated to petition the god that the prayer is to. [Prayer] require [Faith (x)] where x indicates the number of action points you will need to finish the [Prayer]. The action points spent on a prayer must be used consecutive, but can span between turns. <br> [Mana] [Mana] is an ever-present energy that flows through all things. A skilled wizard of Elemental Magic can [Harvest Mana] and [Hold Mana]. <br> [Harvest Mana] The amount of [Mana] you can harvest per turn based on your [Harvest] skill plus your [Intellect] bonus. <br> [Mana Capacity] The amount you are able to safely hold when you [Hold Mana]. Your [Mana Capacity] is based on your [Stamina]. <br> [Hold Mana] If you would like to cast elemental magic with a cost greater than what you can [Harvest] in one turn, you can retain some or all of your current mana for the next turn. <br> [Arcane Words] are sounds that were used to shape the elements when the world was created. These same sounds continue to reverberate through the material plane, and can be leveraged by those who know them to create effects in the world. As a practicioner of arcane magic gains deeper understanding of a given word and its possible inflections and meanings, the wizard can gain access to progressively greater effects which come at greater [Mana] cost. <br> <hr> '''Non-Combat Ability Tags''' <br> [Exhausting (x)]: an ability that requires great effort to use, resulting in Fatigue (x) 3cf4b7c526a29e67c672380b079d46a479066030 27 26 2023-07-31T13:42:56Z Kecki01 2 wikitext text/x-wiki '''Universal Tags''' <br> [Duration (x)]: ability has a duration of (x) [Turn]s/minutes/hours <br> [Channel (x)]: ability requires (x) [Turn]s/minutes/hours before the effect manifests <br> [Fatigue (x)]: each point of fatigue reduces the number of dice you will roll on by (x) <br> <hr> '''Combat Ability Tags''' <br> [Martial Attack]: an ability resulting in physical damage <br> [Magical Attack]: an ability resulting in magical damage <br> [Trigger (x)]: ability of type (x) must be used before this ability can e used <br> [Concentration]: only one ability requiring concentration can be used at a time <br> [Instant]: can be used at any time during turn order <br> [Interrupt]: interupts an ability as it is happening such that the interrupt takes place first <br> [Quick]: cannot be interupted <br> [Reaction]: an ability that requires a triggering event before it can be used <br> <hr> '''Spell Casting Ability Tags''' <br> [Faith]: The amount of ability points you have spent to improve your standing with a specific god. <br> [Prayer] a [Prayer]: is a specific phrase which must be repeated to petition the god that the prayer is to. [Prayer] require [Faith (x)] where x indicates the number of action points you will need to finish the [Prayer]. The action points spent on a prayer must be used consecutive, but can span between turns. <br> [Mana] [Mana]: is an ever-present energy that flows through all things. A skilled wizard of Elemental Magic can [Harvest Mana] and [Hold Mana]. <br> [Harvest Mana]: The amount of [Mana] you can harvest per turn based on your [Harvest] skill plus your [Intellect] bonus. <br> [Mana Capacity] The amount you are able to safely hold when you [Hold Mana]. Your [Mana Capacity] is based on your [Stamina]. <br> [Hold Mana] If you would like to cast elemental magic with a cost greater than what you can [Harvest] in one turn, you can retain some or all of your current mana for the next turn. <br> [Arcane Words] are sounds that were used to shape the elements when the world was created. These same sounds continue to reverberate through the material plane, and can be leveraged by those who know them to create effects in the world. As a practicioner of arcane magic gains deeper understanding of a given word and its possible inflections and meanings, the wizard can gain access to progressively greater effects which come at greater [Mana] cost. <br> <hr> '''Non-Combat Ability Tags''' <br> [Exhausting (x)]: an ability that requires great effort to use, resulting in Fatigue (x) 7b459a3713eedf76a71dee17a1e32b9c126c2ecc 28 27 2023-07-31T13:44:38Z Kecki01 2 wikitext text/x-wiki '''Universal Tags''' <br> [Duration (x)]: ability has a duration of (x) [Turn]s/minutes/hours <br> [Channel (x)]: ability requires (x) [Turn]s/minutes/hours before the effect manifests <br> [Fatigue (x)]: each point of fatigue reduces the number of dice you will roll on by (x) <br> <hr> '''Combat Ability Tags''' <br> [Martial Attack]: an ability resulting in physical damage <br> [Magical Attack]: an ability resulting in magical damage <br> [Trigger (x)]: ability of type (x) must be used before this ability can e used <br> [Concentration]: only one ability requiring concentration can be used at a time <br> [Instant]: can be used at any time during turn order <br> [Interrupt]: interupts an ability as it is happening such that the interrupt takes place first <br> [Quick]: cannot be interupted <br> [Reaction]: an ability that requires a triggering event before it can be used <br> <hr> '''Spell Casting Ability Tags''' <br> [Faith]: The amount of ability points you have spent to improve your standing with a specific god. <br> [Prayer] a [Prayer]: is a specific phrase which must be repeated to petition the god that the prayer is to. [Prayer] require [Faith (x)] where x indicates the number of action points you will need to finish the [Prayer]. The action points spent on a prayer must be used consecutive, but can span between turns. <br> [Mana] [Mana]: is an ever-present energy that flows through all things. A skilled wizard of Elemental Magic can [Harvest Mana] and [Hold Mana]. <br> [Harvest Mana]: The amount of [Mana] you can harvest per turn based on your [Harvest] skill plus your [Intellect] bonus. <br> [Mana Capacity] The amount you are able to safely hold when you [Hold Mana]. Your [Mana Capacity] is based on your [Stamina]. <br> [Hold Mana] If you would like to cast elemental magic with a cost greater than what you can [Harvest] in one turn, you can retain some or all of your current mana for the next turn. <br> [Arcane Words] are sounds that were used to shape the elements when the world was created. These same sounds continue to reverberate through the material plane, and can be leveraged by those who know them to create effects in the world. As a practicioner of arcane magic gains deeper understanding of a given word and its possible inflections and meanings, the wizard can gain access to progressively greater effects which come at greater [Mana] cost. <br> <hr> '''Non-Combat Ability Tags''' <br> [Exhausting (x)]: an ability that requires great effort to use, resulting in Fatigue (x) 2ec8a2cec840e29fe35d2287e7e3922feecb8cc3 29 28 2023-07-31T13:51:31Z Kecki01 2 wikitext text/x-wiki '''Universal Tags''' <br> [Duration (x)]: ability has a duration of (x) [Turn]s/minutes/hours <br> [Channel (x)]: ability requires (x) [Turn]s/minutes/hours before the effect manifests <br> [Fatigue (x)]: each point of fatigue reduces the number of dice you will roll on by (x) <br> <hr> '''Combat Ability Tags''' <br> [Martial Attack]: an ability resulting in physical damage <br> [Magical Attack]: an ability resulting in magical damage <br> [Trigger (x)]: ability of type (x) must be used before this ability can e used <br> [Concentration]: only one ability requiring concentration can be used at a time <br> [Instant]: can be used at any time during turn order <br> [Interrupt]: interupts an ability as it is happening such that the interrupt takes place first <br> [Quick]: cannot be interupted <br> [Reaction]: an ability that requires a triggering event before it can be used <br> <hr> '''Spell Casting Ability Tags''' <br> [Faith]: The amount of ability points you have spent to improve your standing with a specific god. <br> [Prayer] a [Prayer]: is a specific phrase which must be repeated to petition the god that the prayer is to. [Prayer] require [Faith (x)] where x indicates the number of action points you will need to finish the [Prayer]. The action points spent on a prayer must be used consecutive, but can span between turns. <br> [Mana] [Mana]: An ever-present energy that flows through all things. A skilled wizard of Elemental Magic can [Harvest Mana] and [Hold Mana]. <br> [Harvest Mana]: The amount of [Mana] you can harvest per turn based on your [Harvest] skill plus your [Intellect] bonus. <br> [Mana Capacity] The amount you are able to safely hold when you [Hold Mana]. Your [Mana Capacity] is based on your [Stamina]. <br> [Hold Mana] If you would like to cast elemental magic with a cost greater than what you can [Harvest] in one turn, you can retain some or all of your current mana for the next turn. <br> [Arcane Words] are sounds that were used to shape the elements when the world was created. These same sounds continue to reverberate through the material plane, and can be leveraged by those who know them to create effects in the world. As a practicioner of arcane magic gains deeper understanding of a given word and its possible inflections and meanings, the wizard can gain access to progressively greater effects which come at greater [Mana] cost. <br> <hr> '''Non-Combat Ability Tags''' <br> [Exhausting (x)]: an ability that requires great effort to use, resulting in Fatigue (x) 5bf65f942eccffc6215e55597de6ac6744308114 30 29 2023-07-31T13:53:28Z Kecki01 2 wikitext text/x-wiki '''Universal Tags''' <br> [Duration (x)]: ability has a duration of (x) [Turn]s/minutes/hours <br> [Channel (x)]: ability requires (x) [Turn]s/minutes/hours before the effect manifests <br> [Fatigue (x)]: each point of fatigue reduces the number of dice you will roll on by (x) <br> <hr> '''Combat Ability Tags''' <br> [Martial Attack]: an ability resulting in physical damage <br> [Magical Attack]: an ability resulting in magical damage <br> [Trigger (x)]: ability of type (x) must be used before this ability can e used <br> [Concentration]: only one ability requiring concentration can be used at a time <br> [Instant]: can be used at any time during turn order <br> [Interrupt]: interupts an ability as it is happening such that the interrupt takes place first <br> [Quick]: cannot be interupted <br> [Reaction]: an ability that requires a triggering event before it can be used <br> <hr> '''Spell Casting Ability Tags''' <br> [Faith]: The amount of ability points you have spent to improve your standing with a specific god. <br> [Prayer]: A specific phrase that petitions a specific God for a favor. [Prayer] require [Faith (x)] where x indicates the number of action points you will need to finish the [Prayer]. The action points spent on a prayer must be used consecutive, but can span between turns. <br> [Mana] [Mana]: An ever-present energy that flows through all things. A skilled wizard of Elemental Magic can [Harvest Mana] and [Hold Mana]. <br> [Harvest Mana]: The amount of [Mana] you can harvest per turn based on your [Harvest] skill plus your [Intellect] bonus. <br> [Mana Capacity] The amount you are able to safely hold when you [Hold Mana]. Your [Mana Capacity] is based on your [Stamina]. <br> [Hold Mana] If you would like to cast elemental magic with a cost greater than what you can [Harvest] in one turn, you can retain some or all of your current mana for the next turn. <br> [Arcane Words] are sounds that were used to shape the elements when the world was created. These same sounds continue to reverberate through the material plane, and can be leveraged by those who know them to create effects in the world. As a practicioner of arcane magic gains deeper understanding of a given word and its possible inflections and meanings, the wizard can gain access to progressively greater effects which come at greater [Mana] cost. <br> <hr> '''Non-Combat Ability Tags''' <br> [Exhausting (x)]: an ability that requires great effort to use, resulting in Fatigue (x) 33b117ab2d238cd3e558efe6ccf4dad7bb2f3c63 31 30 2023-07-31T13:55:21Z Kecki01 2 wikitext text/x-wiki '''Universal Tags''' <br> [Duration (x)]: ability has a duration of (x) [Turn]s/minutes/hours <br> [Channel (x)]: ability requires (x) [Turn]s/minutes/hours before the effect manifests <br> [Fatigue (x)]: each point of fatigue reduces the number of dice you will roll on by (x) <br> <hr> '''Combat Ability Tags''' <br> [Martial Attack]: an ability resulting in physical damage <br> [Magical Attack]: an ability resulting in magical damage <br> [Trigger (x)]: ability of type (x) must be used before this ability can e used <br> [Concentration]: only one ability requiring concentration can be used at a time <br> [Instant]: can be used at any time during turn order <br> [Interrupt]: interupts an ability as it is happening such that the interrupt takes place first <br> [Quick]: cannot be interupted <br> [Reaction]: an ability that requires a triggering event before it can be used <br> <hr> '''Spell Casting Ability Tags''' <br> [Faith]: The amount of ability points you have spent to improve your standing with a specific god. <br> [Prayer]: A specific phrase that petitions a specific God for a favor. [Prayer] require [Faith (x)] where x indicates the number of action points you will need to finish the [Prayer]. The action points spent on a prayer must be used consecutive, but can span between turns. <br> [Mana] [Mana]: An ever-present energy that flows through all things. A skilled wizard of Elemental Magic can [Harvest Mana] and [Hold Mana]. <br> [Harvest Mana]: The amount of [Mana] you can harvest per turn based on your [Harvest] skill plus your [Intellect] bonus. <br> [Mana Capacity]: The amount you are able to safely hold when you [Hold Mana]. Your [Mana Capacity] is based on your [Stamina]. <br> [Hold Mana]: If you would like to cast elemental magic with a cost greater than what you can [Harvest] in one turn, you can retain some or all of your current mana for the next turn. <br> [Arcane Words]: are sounds that were used to shape the elements when the world was created. These same sounds continue to reverberate through the material plane, and can be leveraged by those who know them to create effects in the world. As a practicioner of arcane magic gains deeper understanding of a given word and its possible inflections and meanings, the wizard can gain access to progressively greater effects which come at greater [Mana] cost. <br> <hr> '''Non-Combat Ability Tags''' <br> [Exhausting (x)]: an ability that requires great effort to use, resulting in Fatigue (x) 5f772b78a231ae738cc86ea2256e554c3bcc2273 32 31 2023-07-31T14:09:41Z Kecki01 2 wikitext text/x-wiki '''Universal Tags''' <br> [Duration (x)]: ability has a duration of (x) [Turn]s/minutes/hours <br> [Channel (x)]: ability requires (x) [Turn]s/minutes/hours before the effect manifests <br> [Fatigue (x)]: each point of fatigue reduces the number of dice you will roll on by (x) <br> <hr> '''Combat Ability Tags''' <br> [Martial Attack]: an ability resulting in physical damage <br> [Magical Attack]: an ability resulting in magical damage <br> [Trigger (x)]: ability of type (x) must be used before this ability can e used <br> [Concentration]: only one ability requiring concentration can be used at a time <br> [Instant]: can be used at any time during turn order <br> [Interrupt]: interupts an ability as it is happening such that the interrupt takes place first <br> [Quick]: cannot be interupted <br> [Reaction]: an ability that requires a triggering event before it can be used <br> <hr> '''Spell Casting Ability Tags''' <br> [Faith]: The amount of ability points you have spent to improve your standing with a specific god. <br> [Prayer]: A specific phrase that petitions a specific God for a favor. [Prayer] require [Faith (x)] where x indicates the number of action points you will need to finish the [Prayer]. The action points spent on a prayer must be used consecutive, but can span between turns. <br> [Mana] [Mana]: An ever-present energy that flows through all things. A skilled wizard of Elemental Magic can [Harvest] and [Hold]. <br> <hr> '''Non-Combat Ability Tags''' <br> [Exhausting (x)]: an ability that requires great effort to use, resulting in Fatigue (x) 433c015883fa3158c3eba25e71cbb803b2562477 36 32 2023-07-31T14:38:28Z Kecki01 2 wikitext text/x-wiki '''Explanation''' <br> In attempt to ensure all abilities fit a structured set of mechanics, and to ensure that interactions such as reactive ability components work and can be balanced, the following is a set of Tags and associated meanings that can be used for skill design and easy skill comprehension. <br> <hr> '''Universal Tags''' <br> [Duration (x)]: ability has a duration of (x) [Turn]s/[Round]s/minutes/hours <br> [Channel (x)]: ability requires (x) [Turn]s/[Round]s/minutes/hours before the effect manifests <br> [Fatigue (x)]: each point of fatigue reduces the number of dice you will roll on by (x) <br> <hr> '''Combat Ability Tags''' <br> [Turn]/[Turns]: The period of play in combat where a player can have their character take take [Actions]. [Turn] has no meaning outside of combat. <br> [Turn Order]: The order in which players take their [Turns]. [Turn Order] has no meaning outside of combat. <br> [Round]: The collection of all [Turns]. [Round] has no meaning outside of combat. <br> [Attack]: An ability specifically designed to damage, debuff, impede, disable, or in other ways <br> [Trigger (x)]: ability of type (x) must be used before this ability can e used <br> [Concentration]: Denotes an ability that requires continuous, uninterupted, mental focus of the character to maintain the effect of the ability. <br> [Instant]: can be used at any time during turn order. <br> [Quick]: Indicates that an ability will not trigger a reaction, even if an ability with the [Reaction] tag would normally be triggered by it. <br> [Interrupt (x)]: Interupts an ability of type x as it is happening such that the interrupt takes place first. An ability with the [Interrupt (x)] tag should be treated as if it is also a [Reaction (x)] in that it can only be used in response to ability of type x. <br> [Reaction (x)]: an ability that requires a triggering event (x) before it can be used. <br> <hr> '''Non-Combat Ability Tags''' <br> [Exhausting (x)]: an ability that requires great effort to use, resulting in Fatigue (x) 9844e5050a741057071f66a8db899a2bc3c5859d Elemental Magic 0 8 34 2023-07-31T14:10:29Z Kecki01 2 Created page with "[Harvest] (mana): The amount of [Mana] you can harvest per turn based on your [Harvest] skill plus your [Intellect] bonus. <br> (mana) [Capacity]: The amount you are able to safely hold when you [Hold Mana]. Your [Mana Capacity] is based on your [Stamina]. <br> [Hold] (mana): If you would like to cast elemental magic with a cost greater than what you can [Harvest] in one turn, you can retain some or all of your current mana for the next turn. <br> [Arcane Words]: are so..." wikitext text/x-wiki [Harvest] (mana): The amount of [Mana] you can harvest per turn based on your [Harvest] skill plus your [Intellect] bonus. <br> (mana) [Capacity]: The amount you are able to safely hold when you [Hold Mana]. Your [Mana Capacity] is based on your [Stamina]. <br> [Hold] (mana): If you would like to cast elemental magic with a cost greater than what you can [Harvest] in one turn, you can retain some or all of your current mana for the next turn. <br> [Arcane Words]: are sounds that were used to shape the elements when the world was created. These same sounds continue to reverberate through the material plane, and can be leveraged by those who know them to create effects in the world. As a practicioner of arcane magic gains deeper understanding of a given word and its possible inflections and meanings, the wizard can gain access to progressively greater effects which come at greater [Mana] cost. a793538934ad75e47589092e026a554721ec10e1 46 34 2023-07-31T16:36:11Z Kecki01 2 Blanked the page wikitext text/x-wiki da39a3ee5e6b4b0d3255bfef95601890afd80709 Terms 0 9 38 2023-07-31T14:39:40Z Kecki01 2 Created page with "'''Explanation''' <br> <br> <hr> '''Magic Terms''' <br> [Faith]: The amount of ability points you have spent to improve your standing with a specific god. <br> [Prayer]: A specific phrase that petitions a specific God for a favor. [Prayer] require [Faith (x)] where x indicates the number of action points you will need to finish the [Prayer]. The action points spent on a prayer must be used consecutive, but can span between turns. <br> [Mana]: An ever-present energy tha..." wikitext text/x-wiki '''Explanation''' <br> <br> <hr> '''Magic Terms''' <br> [Faith]: The amount of ability points you have spent to improve your standing with a specific god. <br> [Prayer]: A specific phrase that petitions a specific God for a favor. [Prayer] require [Faith (x)] where x indicates the number of action points you will need to finish the [Prayer]. The action points spent on a prayer must be used consecutive, but can span between turns. <br> [Mana]: An ever-present energy that flows through all things. A skilled wizard of Elemental Magic can [Harvest] and [Hold]. 6882fa093e955f6904843bfdb2006b1e832cfba5 39 38 2023-07-31T14:47:02Z Kecki01 2 wikitext text/x-wiki '''Explanation''' <br> In an attempt to create a framework of consistent mechanics on which to build skills and abilities, here are some terms. <br> <hr> '''Magic Terms''' <br> [Faith]: The amount of ability points you have spent to improve your standing with a specific god. <br> [Prayer]: A specific phrase that petitions a specific God for a favor. [Prayer] require [Faith (x)] where x indicates the number of action points you will need to finish the [Prayer]. The action points spent on a prayer must be used consecutive, but can span between turns. <br> [Mana]: An ever-present energy that flows through all things. A skilled wizard of Elemental Magic can [Harvest] and [Hold]. a3409aa71d2ea4bba31dc7d62f3354bc40656c11 40 39 2023-07-31T15:05:33Z Kecki01 2 wikitext text/x-wiki '''Explanation''' <br> In an attempt to create a framework of consistent mechanics on which to build skills and abilities, here are some terms. <br> <hr> '''Magic Terms''' <br> [Faith]: The amount of ability points you have spent to improve your standing with a specific god. Find out more about [Faith] on the [[Divine Magic]] page. <br> [Prayer]/[Prayers]: A specific phrase that petitions a specific God for a favor. [Prayer] require [Faith (x)] where x indicates the number of action points you will need to finish the [Prayer]. The action points spent on a prayer must be used consecutive, but can span between turns. Find a list of suggested [Prayers] on the [[Divine Magic]] page. <br> [Mana]: An ever-present energy that flows through all things. A skilled wizard of Elemental Magic has [Mana][Capacity], and can [Harvest] and [Hold] [Mana]. <br> [Harvest]: The amount of [Mana] you can harvest per turn based on your [Harvest] skill plus your [Intellect] bonus. <br> [Capacity]: The amount you are able to safely hold when you [Hold Mana]. Your [Mana Capacity] is based on your [Stamina]. <br> [Hold]: If you would like to cast elemental magic with a cost greater than what you can [Harvest] in one turn, you can retain some or all of your current mana for the next turn. <br> [Arcane Words]: [Arcane Words] are sounds that were used to shape the elements when the world was created. These same sounds continue to reverberate through the material plane, and can be leveraged by those who know them to create effects in the world. As a practicioner of arcane magic gains deeper understanding of a given word and its possible inflections and meanings, the wizard can gain access to progressively greater effects which come at greater [Mana] cost. <br> [Spell]/[Spells]: A [Spell] is a combination of one or more [Arcane Words], strung together to create a single cohesive effect. As more words are combined, or as advanced forms of a word. db4c973e7ecd2e602017107d0ddad5be67c66387